


Also, if you have a 1440p or above resolution monitor, you will have more screen real estate by forcing the game window to be at such a low resolution.
#DIRT 2 PC FULL SCREEN 1080P#
On a 1080p screen, it makes it so it can fit at one side of the monitor while Oculus Mirror is on the other side. I have forced the dirt rally 2 game to be in windowed mode at a resolution of 1024x768 by editing the "hardware_settings_config_vr.xml" file in "Documents\My Games\DiRT Rally 2.0\hardwaresettings". Its actually vastly more flexible than just recording the games window, and allows the recording/streaming/viewing of only 1 eye. You can also change the FOV in Oculus mirror to give a wider view, though this often incurs an decrease in system performance. Oculus Mirror just shows others what is visible in the Rift itself. They are both independant from one another.

Oculus mirror doesnt effect the games window, that will stay as it is. Or maybe I need to toggle some setting like you say, through OculusMirror, and perhaps that will "stick" for the game's own mirrored window. it doesn't seem the sort of thing the devs would do on purpose. Will have to look into it more next time I try, although it is weird the game's own window is stereoscopic for me & some others. I've not had to use that for anything else before though. I assume you're referring to using "Oculus Mirror" by launching the "OculusMirror.exe" myself, and having that output into it's own window, in addition to the game's own desktop window.
#DIRT 2 PC FULL SCREEN WINDOWS#
Besides a few low-quality/early VR titles, most other VR games (Steam & Oculus store) have always output just the one "eye" on their desktop windows for me, which is why it's puzzling that DR2.0 shows stereoscopic, especially because it only does it in the "Oculus VR" version on Steam. It is on my pc.īy "desktop mirror" I was referring to the game's own window which mirrors what you see through the headset. By default, Oculus Mirror should be the left or right eye only. You can change the Oculus Mirror view to be left or right eye only, or have it display both eyes together. Ive run the game on Steam (steamVR and OculusSDK), and the Oculus store version. IIRC people reporting the problem are using the native Oculus version of the game that was eventually added to Steam, rather than the native Oculus version from the Oculus store? Note that the SteamVR version on Steam does not have this issue (although it did exhibit worse performance for some people, hence the calls for CM to add a native Oculus version for Steam are you running the game from the Oculus store, or from Steam? And if on Steam, are you using the SteamVR version or native Oculus version? Last time I tried though, I did have the desktop mirror set to a small window (I've also seen the problem you mention about squished UI in fullscreen), but regardless of that it was still showing the stereoscopic output (two images, one for each of left + right eye, side-by-side), as per the screenshots in the op's post in this thread. Having a single monitor should not be an issue if you manage the desktop resolutions and window placement well. Its how I record my DR2.0 VR footage for youtube using a Rift CV1. And if you are looking to stream/record, OBS window capture will record the Oculus Mirror window while the game itself is highlighted so that it is playable. That issue is regardless of Oculus or SteamVR. You should all be running Dirt Rally 2.0 VR in windowed mode on the monitor anyway (at a much lower resolution for the desktop display), as the OSD elements are squished in VR if you dont. Oculus mirror works perfectly with DR2.0, I dont understand why people are saying its not viable.
